![]() Compilation failed: 434 error(s), 0 warnings CompilerOutput:-stdout-exitcode: 1-compilationhadfailure: True-outfile: Temp/Assembly-CSharp.dll No Library cache found - ALL assets will be re-imported. I need the cloud build for making the iOS, as I dont have a mac. Are you missing a using directive or an assembly reference? Assets/PlayMaker/Actions/ActivateGameObject.cs(9,43): error CS0246: The type or namespace name `FsmStateAction' could not be found. Assets/PlayMaker Utils/Event Properties/Actions/SetEventProperties.cs(14,43): error CS0246: The type or namespace name `FsmStateAction' could not be found. Assets/PlayMaker Utils/Event Properties/Actions/GetEventProperties.cs(12,43): error CS0246: The type or namespace name `FsmStateAction' could not be found. Assets/PlayMaker Custom Actions/uGui/uGuiButtonOnClickEvent.cs(10,47): error CS0246: The type or namespace name `FsmStateAction' could not be found. Assets/PlayMaker Custom Actions/uGui/EventSystem/GetLastPointerEventData.cs(12,47): error CS0246: The type or namespace name `FsmStateAction' could not be found. ![]() Assets/PlayMaker Custom Actions/Transform/MoveTowardsAdvanced.cs(18,44): error CS0246: The type or namespace name `FsmStateAction' could not be found. Assets/PlayMaker Custom Actions/StateMachine/GetHost.cs(10,32): error CS0246: The type or namespace name `FsmStateAction' could not be found. ![]() ![]() ![]() There is a problem with playmaker, but not sure what to change. Assets folder, PlayMaker folder and setting folder. The build work from unity build, however it doesnt work on the unity cloud build.Īll the files are on gitbucket. I am test the cloud build with a webplayer build output and received about 800 of these CS0246 error messages. ![]()
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